This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Hobby

Using Scrum to Develop The New D&D

By |November 12th, 2012|

D&D product manager Mike Mearls is using a software design technique (one I am very familiar with) to design D&D Next! This is really interesting if you’re a programmer. Mearls wrote:
“To start with, we work in two-week sprints aimed at producing material for the next package. If you’ve worked in software development, you might be […]

D&D Next 2013 Roadmap

By |October 29th, 2012|

According to this article, a new D&D Next playtest packet will come out today. This one will take characters up to level 10. Except for healing rules and the need for more monsters, the core rules will be pretty complete at this point.

Coming after this playtest we will see:

High-level play
Multiclassing
New classes and races
Healing (updates based on […]

Using Star Wars Miniatures as a Backup Game

By |October 26th, 2012|

What do you do when several players in your game group can’t make it to your regularly scheduled RPG game? One of my gamer buddies wrote a post about a game to play in such circumstances. Fantasy Flight Games Star Wars X Wing is an easy to play beer-and-pretzels game you can run as a […]

Social Interaction and Imagination

By |September 4th, 2012|

Interesting perspective from one blogger:
Tabletop RPGs are a fusion between these two primal needs, human contact and imagination. By sitting across from another player and expressing self imagination (through the imagination invested in their character) and social imagination (through the imagination of a shared world) both needs are fulfilled. Source
Read the full article

Creating Cool Sci-Fi Props for RPG Games

By |July 23rd, 2012|

This weekend I ran a game called ‘The Starship Rescue’ at Texicon in Fort Worth using the ENnie award Nominated Savage Worlds rules. Gamer and freelance writer Mark Chance did a  review of the game on his Spes Magna blog.

The game was well received with some players asking for a continuation of this game and setting at the next Texicon. […]

Critical Mass for Virtual Tabletops and Online Conventions?

By |July 12th, 2012|

Technology for running traditional tabletop RPG games using online software has been around for a few years now, but I’ve noticed we seem to be reaching something akin to Critical Mass in the use of these tools to supplement face-to-face gaming. For example, this weekend in my game group we’re using Google+ to video conference […]

Running Episodic Four-Hour Games

By |June 14th, 2012|

Over the last year I’ve been focused on running ‘episodic’ games than have a clear story ending in 4 hours in my home and gamestore games. These same skills are very helpful if you want to run a 4 hour con-style game.

Here are my tips for running 4 hour games:

For all types of games, have […]

Amazing Savage Worlds Binder With Free RPG Template

By |May 23rd, 2012|

I’ve recently started using a 5.5×8.5″ binder from Staples to organize my RPG notes for Savage Worlds and other games.

These binders are truly something special — Staples has produced a binder which has a rugged rubber edge. As such it won’t crack and wear out as easily.

They come in several colors — I like white […]

Has Savage Worlds Displaced GURPS?

By |May 22nd, 2012|

Has Savage Worlds replaced GURPS as the generic RPG system of choice for this decade? ICV2 columnist Scott Thorne says this:
With the release of Beasts and Barbarians, a fantasy supplement from Gramel Publishing, Savage Worlds moved one step closer towards its apparent goal of replacing GURPS as, well, a gurps.  By my count, so far, Savage Worlds has a horror supplement, a couple […]

The Three Sentence Backstory

By |May 16th, 2012|

I usually like a bit of backstory for my player characters. Player backstories can provide powerful game ideas for the GM.

I partucularly like the idea in Mouseguard of having ‘enemies’ so that in the players’ turn (the sandbox portion of a Mouseguard game) you have something to springboard off of.

Backstories have some problems though:

As a […]