I’ve been playing roleplaying games since 1978. I enjoy gamemastering, game design, and creating new RPG ‘hacks’ and do-it-yourself tips to share with the gaming community. Enjoy the content, and drop me a line if you have any comments.
Here is my GM’ing style (at least, when running Savage Worlds, my system de jour) as defined by GM Merit Badges:
Characters in my games are Destined for greatness, not random death 1
My games rely on a lot of Improvisation rather than pre-scripted content 2
My game has Shared GMing responsibility with the other players 3
- Which is not to say I won’t let characters die, but if won’t be a ‘rocks fall, everyone dies’ event which feels outside player control when it happens. ↩
- I use what seem to be self-contradictory methods — “pre-scripted content” and “Improvisation”. I use both — pre-scripted content which forms the backbone of a larger plot, but about 25-50% of gameplay is Sandbox improvisation — characters go off the rails and take the story in new directions, have character-initiated sub-quests and the like. I use essentially the Mouseguard-style Players Turn and GM’s Turn with both methods in play. ↩
- By this I mean a house rule where players “nominate” other players for bennies (though not themselves.) ↩