Has Savage Worlds replaced GURPS as the generic RPG system of choice for this decade? ICV2 columnist Scott Thorne says this:

With the release of Beasts and Barbarians, a fantasy supplement from Gramel Publishing, Savage Worlds moved one step closer towards its apparent goal of replacing GURPS as, well, a gurps.  By my count, so far, Savage Worlds has a horror supplement, a couple of fantasy supplements, a superheroic supplement, two versions of Martian high adventure,  science fiction horror, a zombie outbreak supplement and, oh yeah, let’s not forget Deadlands.  While certainly not as comprehensive as Steve Jackson Games’ GURPS (especially the Third Edition, GURPS Robin Hood anyone?), Savage Worlds is the only print RPG I have seen making use of its core system to expand into other genres, as Chaosium has its Basic Role Playing System but hasn’t expanded it much beyond Call of Cthulhu and, during the last presentation from them I caught, Steve Jackson Games didn’t even mention the fact that they publish what was at one time one of the top selling RPGs. Source

With GURPS moving to a PDF only model for more new materials and Savage Worlds being under very active development (including several recent Kickstarters) it seems that Steve Jackson games has ceded the generic RPG market to Savage Worlds, choosing instead to focus on more profitable efforts like Ogre and Munchkin.

While I have no doubt GURPS will remain entrenched for some time (note how popular it remains at Con games), I’m seeing a shift to Savage Worlds which will only continue in the near future.

What do you think?